﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace System.Windows.Media.Glitz
{
    public class EmptyAlimation:ProceduralAnimation
    {
        #region Overrides of ProceduralAnimation

        protected override void PlayCore()
        {
            OnStop(true,ProceduralAnimationStopState.Complete);
        }

        protected override bool ProgressCore(bool startRepetition, bool startReverse, DateTime timeStamp)
        {
            return true;
        }

        protected override void StopCore(bool completed, ProceduralAnimationStopState stopState)
        {            
        }

        #endregion
    }
}
